Blow Up The City Earthquake: What Is Published, What Is Not
Earthquake is named in UPDATE 1.5 and nowhere else we can read. We record the name, its place in the list, and the figures we would need to rank it.
What is actually published
Earthquake is the sixth entry in the UPDATE 1.5 block of the developer's description, immediately after Tornado and before Attack Heli. We read that text on 10 September 2026. It is one word long, it carries no number, and it is not repeated anywhere else that Roblox exposes for this game.
There is a second piece of context that comes from our own reading of the update list rather than from the description: the four entries after it include a raised payout per strike, which means the same update that added an earthquake also changed the economy around using it. That is a statement about the update, not about the earthquake, and it is the sort of distinction that gets lost when a page is written to sound fuller than its sources.
The three figures that would let us rank it
A destruction game has an unusually clean way to compare its weapons, and it needs three numbers. The first is cost, because a strike that pays for itself in one use is a different proposition from one that takes five. The second is coverage, which in this game means how much of a city block stops standing. The third is the payout, because 'more cash per strike' says the two are linked and gives no exchange rate.
With those three you could write a real ordering and then argue about it. Without them, every tier list for this game is a ranking of adjectives. We have none of the three, for the earthquake or for any other named strike.
What our own data can and cannot do here
It is worth being explicit, because this site's whole advantage is data. Our collector polls Roblox every five minutes and stores the concurrent player count; on 9 September 2026 it recorded a median of 2,355 players and a peak of 4,713 across 72 samples, and Roblox reports 2,233,545 total visits as of 10 September 2026. Those figures describe how many people are playing. They describe nothing about what any of them are doing.
A page about an earthquake needs gameplay, prices or a developer statement. Our sampling cannot supply any of the three, and no amount of it will. Where we can be useful is in saying what we checked: the badge list for this game is empty, the game-pass list is not — it holds five passes, read on 10 September 2026, and none of them is an earthquake — and between the description and that pass list we now have two pieces of developer-written text about the game's own contents.
What would change this page
UPDATE 2 is promised in the description as coming on a Saturday, and it is the next scheduled moment when any of this could become clearer. A price list in the game's own description, a badge named after an earthquake, or footage showing one being used would each be enough to move this page forward. Until then we will keep it short and keep the gaps visible, because a page that admits it knows one word is more trustworthy than a page that knows one word and writes four hundred anyway.
What a city-wide event does to a shared economy
An airstrike is aimed. Its value belongs to whoever called it in and the cash it earns is easy to attribute. An earthquake is not aimed, and in a game whose whole loop is destruction into cash that raises a question none of the other entries raise: if the ground moves under everybody, who gets paid?
Two designs are possible and they play very differently. If the payout goes to the player who triggered the event, an earthquake in a shared server is an investment that pays for damage done to a city other people are standing in. If the payout goes to whoever caused each collapse, then the eight players in a server have a reason to coordinate their timing. The description's own phrase, more cash per strike, leans toward the first, because it attaches the money to the strike rather than to the destruction. That is a hint from a preposition and we are labelling it as one.
A third possibility sits outside both: an earthquake may not be a purchase at all but something the game does to the city on a schedule, in which case it is not part of the economy and this section is about the wrong design. Nothing published rules it out.
What the official images do not show, checked for this page
We read all five official thumbnails at full size looking specifically for ground damage, because an earthquake is the entry most likely to leave a visible one. What is there is rubble: broken concrete slabs, scattered debris, burnt facades and heavy black smoke across the middle of the street-level frames. What is not there is a fissure, a split in a road surface, or a displacement of the ground that reads as a shift rather than as debris. That is a negative result about the store art, not about the game, and the art may simply predate the update that added this.
What we have not checked
We have not played the game. We have not seen an earthquake triggered, we do not know whether it is a purchased strike, a random event or a scripted one, and we do not know whether it damages the ground the way its name suggests or simply shakes the camera. We have not read the game's group posts in full and we have not watched community footage of it, so if someone has already demonstrated this in a video, we have not seen that either.
Related
Frequently asked
Is there an earthquake in Blow Up The City?
Earthquake is one of the eight items in the developer's UPDATE 1.5 list, read from the game's Roblox description on 10 September 2026. Nothing else about it is published.
How do you unlock the Earthquake in Blow Up The City?
Not published. We have not seen the purchase menu, and no price, level or condition appears in the description or in the game's own Roblox record.
Is the Earthquake better than the Nuke?
We cannot say. We have measured neither, and ranking two things we have never seen used would be the least useful thing this page could do.