Home/Blow Up The City Guides/How Do You Unlock the Airstrikes in Blow Up The City?

How Do You Unlock the Airstrikes in Blow Up The City?

Nuke, Tornado, Earthquake and Attack Heli are all named in the game's own update list, and not one price, level or condition is published for any of them. Here is what can be answered, what cannot, and where the answer will appear first.

The only route the game publishes

Blow Up The City answers this question in a single sentence, and it is the first line of its Roblox description: 'Blow buildings up, earn money and buy powerful airstrikes!' Read literally, that is an unlock path with three steps and no branching. Destruction produces money, money produces strikes, and nothing else in the description mentions a level, a token, a quest or a reward for anything but wrecking the city.

So the honest short answer to how you get a Nuke, a Tornado, an Earthquake or an Attack Heli is that you earn cash and spend it. Everything past that sentence, which is everything a player actually wants to know, is unpublished.

Why there is no unlock order to print

A normal unlock guide is built from three numbers: what each thing costs, what gates it, and where it sits in a sequence. Blow Up The City publishes none of the three for any strike, and it publishes no total either, so we cannot even say how many strikes exist. Four names appear in the UPDATE 1.5 list, and that list describes one update rather than the whole shop.

We have also looked in the places a price would normally leak from. The official images show a city being destroyed and never show a shop, a menu, a price tag or any interface at all, so there is nothing to read off them. The game has no badges, which matters more than it sounds: on many Roblox games a badge name is where a mechanic surfaces first, and this game has no badges at all. The game-pass list is the one place that sentence is now wrong in both halves: the game sells five passes read on 10 September 2026, and one of them is an airstrike. Which leads into the next section rather than closing the question.

The one strike with a published route

Four of the five strike names we can read appear only in the developer's UPDATE 1.5 list, with no route attached to any of them. The fifth is different, and it is different because it is sold rather than listed. Roblox's game-pass list for this game, read on 10 September 2026, holds a pass called ICBM on sale at 199 Robux, created on 23 August 2026, with a developer-written description that reads 'Launch an airstrike from space causing the most damage'.

So there is exactly one strike in this game for which we can name a way of getting it: buy the pass. That is a real answer to the question this page is about, and it is narrower than it looks. A game pass is a permanent unlock, so what 199 Robux buys is access to something rather than a single use of it, and the pass list does not say whether ICBM can also be called in with cash earned by demolition. Our working position is that we do not know, because a Robux price and an in-game cash price are two different sales and this game has published only one of them.

The other four names stay where they were. Nothing published gates the Nuke, the Tornado, the Earthquake or the Attack Heli behind a level, a code, a badge or a pass, and this page still cannot print an order to buy them in. What has changed is that we can no longer write that airstrikes are not the kind of thing sold as passes in this game, so we have stopped writing it.

The distinction that changes the answer

There is one question underneath this one that decides what advice would even be useful: whether a strike is bought once and reused, or paid for every time it is called in. If strikes are permanent purchases, the game is a ladder and the interesting question is the order you climb it. If they are consumables, the game is a budget and the interesting question is whether a strike pays back more cash than it costs.

'More cash per strike' is the developer's phrase and it fits both designs, which is why it cannot settle this. We are not going to write a buying order for a game where we cannot say whether the second purchase of the same strike exists.

Where the answer will appear first

Four channels will carry this before anywhere else does, and we watch all four. The description is the developer's own text and is edited whenever they have something to advertise. The badge endpoint is empty today, and the first badge to appear will be a named achievement that tells us a system exists. The group page is the one place a small studio can post something longer than a store page allows. The game-pass list is the fourth, and as of 10 September 2026 it is the most productive of them: this is where the ICBM came from, and it is where the NPC system surfaced too. A developer has to name and pitch what they sell, and that is a leak whether or not they meant it as one.

Our collector re-reads the game's own record every six hours and samples concurrent players every five minutes. None of that can unlock a Nuke for us. What it can do is date the moment the answer changes, which is the difference between a page that is out of date and a page that is wrong.

What you can do in the meantime

The one piece of practical advice that survives the gaps is structural rather than strategic. The loop is destruction into cash into strikes, so cash is the bottleneck the game itself names, and the only way to earn it that the developer mentions is blowing buildings up. A private server is offered free in the description, which the game's own record supports: Roblox reports that paid VIP-server creation is not allowed for this title. That makes it possible to test a strike, or a purchase, without seven other people changing the city underneath you.

Anything more specific than that would be us describing a shop we have never opened. We would rather hand you one reliable sentence than five confident paragraphs built on the same sentence.

What would not be a route to a strike

Two routes exist on Roblox that are worth ruling out by name, because guides for other games routinely confuse them with unlocks. Codes are the first: a developer can post a string that grants an item when redeemed, and this game lists none, which our codes page tracks and dates. Game passes are the second, and here the answer is the opposite of what we used to print. This game sells five of them, from 94 to 320 Robux, read on 10 September 2026, and one of those five is an airstrike. So if somebody tells you a pass is how you get a strike here, they may be right about exactly one strike and wrong about the Nuke: the ICBM is sold as a pass, and no pass in the list mentions the Nuke. Codes remain checkable in under a minute and remain empty; the pass list is checkable in the same minute and is not.

What we have not checked

We have not played the game, so we have not opened a purchase menu, bought a strike, seen an unlock condition, or watched anyone else do it. We do not know whether airstrikes are permanent or consumable, whether their prices are fixed, whether they are gated by level, by cash or by nothing at all, whether the Nuke is the most expensive of them, or whether any strike exists that the description does not name. We have not watched community footage of this game either, and that is the most likely place for a working unlock list to already exist.

Related

Blow Up The City Airstrikes: Every Strike Named So FarThe description says you buy airstrikes; UPDATE 1.5 names four more. Every strike we can trace to a source, and every number we cannot.Blow Up The City Nuke Guide: What the Update List ConfirmsNuke is one word in the UPDATE 1.5 list and nothing more. What that word establishes, what it does not, and why we will not invent a radius.How to Make Money in Blow Up The City: Cash per StrikeThe developer publishes one economy line: you blow buildings up, earn money and buy airstrikes. UPDATE 1.5 raised the payout per strike, with no figure attached.

Frequently asked

How do you get the Nuke in Blow Up The City?

The only published route is money. The description's first line says you blow buildings up, earn money and buy powerful airstrikes, and a Nuke is listed among the airstrike additions. No price, level or condition is stated anywhere we can read.

How do you unlock the Tornado, Earthquake and Attack Heli?

Not published. All three are names in the same UPDATE 1.5 list, and the game publishes no unlock order, no prices and no indication that they are unlocked rather than bought.

Are airstrikes permanent or one use in Blow Up The City?

Unknown, and it changes the advice completely. A strike bought once and reused is an upgrade; a strike paid for per use is a consumable. Nothing published distinguishes the two.

Can you buy airstrikes with Robux in Blow Up The City?

One of them, yes. The game sells a game pass called ICBM at 199 Robux, read on 10 September 2026, described by the developer as launching an airstrike from space that causes the most damage. It is the only strike with a published purchase route of any kind, and we do not know whether it can also be called in with in-game cash.

Elsewhere on this wiki