Blow Up The City Badges: Why the List Is Empty
Roblox returns an empty badge set for this game. We say which check produced that answer, what a badge list normally tells a wiki, and why we printed no names.
The check, and why empty is not the same as broken
We queried Roblox's badge endpoint for this game's universe on 10 September 2026. It returned an empty set. That is a successful request reporting that the game has no badges, which is a different statement from a request that failed and left us guessing.
The temptation with a page like this is to fill it. Badge lists are among the most searched pages for any Roblox game, and a page titled 'all badges' that lists nothing will not rank for much. The alternative is to list badges that do not exist, or to borrow a list from a similar-looking game, and both of those are worse than an empty page that is true.
What a badge list normally gives a wiki
On other Roblox games we cover, the badge list has been the single most informative public document after the description itself, for two reasons. Badge names leak mechanics that the store page never mentions: a developer creates an achievement for a system and the name of the achievement gives the system away. And the award counts beside each badge form a progression ladder, because you can read how many players reached each rung and calculate the share who got past the previous one.
Neither of those is available here. With no badges there are no names to mine and no ladder to measure, which is a real loss for a wiki built on hard data. The game-pass list did part of that job instead: five passes, read on 10 September 2026, named an NPC system, an airstrike called ICBM and a player-controlled gunship, none of which the description had ever mentioned. It is a weaker source than a badge list, because a pass names what is for sale while a badge can name anything a player did, but it is the only leak this game currently has and our page on the passes records what each one gave away. It is also a reason to keep watching the endpoint rather than to write around it: badges, when they arrive, are the cheapest content this game will ever hand us.
Why we keep reading it anyway
Our badge collector runs every six hours against this game even though the answer is currently nothing. The reason is that award counts and win rates are historical assets that cannot be reconstructed. If a badge appears in October and we only start recording in November, the November reading tells us how many players have it and nothing about how fast it filled up. Starting before the first badge exists is the only way to have the whole curve.
The same job records the game's description, player count and update timestamp. That is how our update log dates changes without a changelog existing, and it is why a page like this can say when the answer last changed.
The honest state of this page
This page exists because 'Blow Up The City badges' is a question people will ask, and the true answer today is that there are none. It will be rewritten the day a badge appears, and the rewrite will be substantial rather than cosmetic, because a badge list comes with counts, creation dates and a ladder to measure. Until then we are not going to pad it with achievements from any other game, and we are not going to describe badges in general to make the page look longer.
The page this becomes the day a badge appears
It is worth writing down what we would publish, because a badge list arrives with more structure than almost anything else this game has made public. Every badge carries a name, a creation date, an award count and a completion rate published by Roblox, and those four fields together are a ladder. We would list every badge in creation order, put the award count beside each, and calculate the share of players who got past the previous rung, which is a more informative number than the rate Roblox prints.
The reason our collector reads the endpoint every six hours rather than weekly is the award count. It only rises, and the rate at which it rises tells you how hard a badge is in practice. A badge that gains two hundred holders a day when it appears, and forty a day a fortnight later, is a badge whose first wave has been through it, and a wiki that starts reading late can never reconstruct that curve.
None of it exists yet. The endpoint returns an empty set, and the honest version of this page is the one you are reading: the method written down, the result empty, and the date attached to both.
What a badge would do to the rest of this site
A badge list would not just fill this page. It would give several other pages a denominator they currently lack, because a badge's holder count is the closest thing Roblox publishes to a count of players who reached a given point. Our player-count pages report how many people are in the game at a moment; a badge would report how many have ever got somewhere. Those two numbers together describe a game rather than a population, and it is the single cheapest upgrade this site's data could receive.
What we have not checked
We have not played the game, so we cannot tell you whether it awards anything in-game that simply is not registered as a Roblox badge. We have not checked whether the developer has described plans for achievements on the group page. And we have not watched footage of the game, so it is possible that some kind of progress tracker exists on screen that Roblox's badge system knows nothing about.
Related
Frequently asked
How many badges are in Blow Up The City?
None. Roblox's badge endpoint returned an empty set for this game's universe when we queried it on 10 September 2026.
Why do other sites list badges for Blow Up The City?
We cannot answer for other sites. We can tell you that we printed no badge names, because the source we read gave us none to print.
Will badges be added to Blow Up The City?
Unknown. Our collector reads the badge endpoint every six hours, so the first badge to appear will be recorded with its award count from the very first reading we take of it.