Blow Up The City Game Passes: All 5, and What They Cost
Blow Up The City sells five game passes, 94 to 320 Robux, read from Roblox on 10 September 2026. We said there were none, and this page records how we got that wrong.
The correction: this game does sell game passes
This site used to say that Blow Up The City had no game passes. That was wrong, and it was wrong in a way worth recording rather than deleting, because anyone re-running the same check would reach the same confident wrong answer. We queried games.roblox.com/v1/games/10742019356/game-passes, got HTTP 404, and read that 404, wrongly, as a finding about the game: no passes exist. We then went further and described the same status, wrongly, as a successful response reporting nothing rather than a failed request, which turned a dead request into what looked like a verified fact.
Both halves of that were wrong. A 404 is a failed request, not an empty result, so it could not have been evidence of an absence. And the URL itself is not the endpoint Roblox serves pass lists from, so the request was never going to succeed for anybody.
We were not reading an empty list, we were running a broken check
The way to tell a dead endpoint from an empty game is a control group, and we did not run one the first time. On 10 September 2026 we ran it. The same URL answers 404 for Grow a Chicken Fighter, which sells 33 game passes, and for Adopt Me, which sells 23. We tried it against 11 further universes the same day and got 404 on every one of them.
A check that returns the same status for a game selling 33 passes, a game selling 23 and a game selling none is not measuring passes at all. It is measuring whether that path is still served, and the answer is that it is not. Our old page even ran the query twice on the same day to be sure the result was stable, which is careful behaviour aimed at the wrong thing: repeating a broken check makes it look verified rather than making it correct.
The check that works, and what it returned
The endpoint Roblox currently serves is apis.roblox.com/game-passes/v1/universes/10742019356/game-passes?passView=Full&limit=100. We read it on 10 September 2026. It answered HTTP 200 with five passes, and every one of them was on sale.
The passView=Full parameter is not optional if you want numbers. Without it the same endpoint returns the same five passes with no price, no creator and no discount field — the name, the display description, the sale flag and the two timestamps still come back, and the numbers do not. A reader skimming the response without that parameter would see five passes and no prices, which supports a different page from this one.
The shape that matters for anyone re-running this: a game that sells nothing answers this endpoint with HTTP 200 and an empty array, not with a 404. We checked that shape as well, on the FPS experience SHARD (universe 10132118238), read on 10 September 2026, where the same URL returned 200 and an empty gamePasses array. That is what a verified empty looks like. We have never seen it for Blow Up The City, because Blow Up The City is not empty; we just could not read it.
The five passes, as Roblox reports them
All five are sold by the group Airstrike Industries, which is the developer of record for the game, and on 10 September 2026 all five read as on sale with an empty discount field, which means none of them was discounted. Prices are in Robux, Roblox's currency, and not the cash the game pays you for demolition — those are two different things and no page here mixes them.
- Unlimited Cash — 320 Robux, created 22 August 2026, last changed 30 August 2026. The developer's own description of the pass: 'Unlimited cash to launch all airstrikes'.
- ICBM — 199 Robux, created 23 August 2026, last changed 29 August 2026. 'Launch an airstrike from space causing the most damage'.
- AC-130 — 149 Robux, created 20 August 2026, last changed 29 August 2026. 'Take control of the AC-130 gunship and shoot 30MM rounds!'
- X2 Cash — 99 Robux, created 27 August 2026, last changed 29 August 2026. 'Double your cash per strike'.
- Unlimited NPCs — 94 Robux, created 20 August 2026, last changed 29 August 2026. 'Spawn as many NPCs as you want'.
What those numbers do and do not say
The set runs from 94 to 320 Robux and costs 861 Robux in total, and every description quoted above is the developer's own selling copy rather than our summary of it. All five were created between 20 and 27 August 2026, inside the game's first nine days, and four of the five were last changed on 29 or 30 August 2026, which is before the UPDATE 1.5 list we quote elsewhere on this site.
What the list cannot tell you is how many of any of them have been sold, because Roblox publishes no sales figure for a pass. It cannot tell you whether the in-game price of calling in a strike has anything to do with the Robux price of a pass, and on the evidence we have those are separate numbers. And it is not a review: a pass being for sale says nothing about whether it is worth buying, and we have bought none of them.
What a pass list proves, and what it does not
A game pass is a permanent upgrade a developer creates and sells through Roblox, and its name and description are written by the developer. That makes the pass list a source of a specific and limited kind. It tells you what the developer is selling and how they choose to describe it. It does not tell you that the same thing is reachable in the game without paying, and it does not tell you how the game is balanced for a player who never buys anything.
That distinction is the discipline of this page, so it is worth stating as flatly as possible. Unlimited Cash is described as unlimited cash to launch all airstrikes. It does not follow that cash cannot be earned without it: the game's own description says the opposite, that you blow buildings up to earn money. What the pass proves is that the developer sells a way to skip that grind, not that the grind is the only route or that skipping it is the intended one. The same holds for the other four. The pass list is evidence about a shop, not evidence about the game's economy, difficulty or balance.
The four mechanics the pass list revealed
On Roblox, a badge list is usually where a mechanic surfaces before the developer ever writes about it, because an achievement has to be named to be awarded. This game has no badges at all, which we record on our badges page, so that channel has been silent. The pass list did the job instead, and it did it five times over. Four entries answer questions this site had been leaving open.
- Unlimited NPCs means the game has NPCs. Until this reading, the eight named entries in the developer's UPDATE 1.5 list were the whole of what we could say the game contained. A pass promising to spawn as many NPCs as you want is only a coherent product if there are NPCs to spawn and a limit on them worth removing.
- ICBM is a strike that is not the Nuke, and the developer's own copy calls it the one 'causing the most damage'. Our strike pages said we could not rank any of them; on this one point we now have the developer's word, and we say whose word it is. It is a selling line rather than a measurement, and it is still more than the silence we had before.
- AC-130 is a gunship the player takes control of and fires 30MM rounds from. That is the first player-controlled aircraft we can point to in this game, and it changes what we can say about the Attack Heli, which stays unknown rather than being settled by it.
- X2 Cash and Unlimited Cash both attach themselves to cash per strike, which is the economy the game states in its first sentence. One doubles the payout and one removes the need for it, which is a statement about how central that number is.
Why the pass list leaks mechanics, and how we will use it
Naming this as a method matters more than the individual finds, because it is repeatable. A developer who publishes nothing about their game still has to name things in the places where a transaction happens. A badge needs a name to be awarded. A pass needs a name and a pitch to be sold. Neither is written as documentation, and both carry mechanics in the margin: a pass called Unlimited NPCs is only a plausible name for a game with NPCs and a cap.
So this endpoint goes on the same schedule as the badge endpoint and the description. It is the second channel we have found that reports the game's contents without the developer writing a changelog, and it is currently the more productive of the two, because one of them is empty. Every future row here will carry the read date and the developer's own words, in the same shape as the five above.
What we have not checked
We have not bought any of the five passes, so we cannot tell you what any of them does in play, whether it works in a private server, whether it survives leaving and rejoining, or whether the developer has changed a price since 10 September 2026. We have not queried the developer-product endpoint, which is Roblox's second monetisation route for one-off purchases rather than permanent unlocks, so single-purchase items remain possible and are not listed here. We have not signed in to see the game's own store page as a player would, we have not played the game, and we do not know how many of any of these five have been sold, because Roblox publishes no sales figure for a pass.
Related
Frequently asked
Does Blow Up The City have game passes?
Yes. It sells five, all of them on sale when we read the list on 10 September 2026: Unlimited Cash at 320 Robux, ICBM at 199, AC-130 at 149, X2 Cash at 99 and Unlimited NPCs at 94. An earlier version of this page said there were none, and it was wrong.
Why did this site previously say Blow Up The City had no game passes?
We queried an endpoint that answers 404 for every game and read that 404 as an empty list. The same URL answers 404 for Grow a Chicken Fighter, which sells 33 passes, so it could not have told us anything about this game. A game that sells nothing answers the correct endpoint with HTTP 200 and an empty array.
Which Blow Up The City game pass is the best value?
We cannot say. We have bought none of them, Roblox publishes no sales or usage figures for a pass, and the only descriptions are the developer's own selling lines. The list tells you what is for sale and what it costs; it does not tell you what is worth buying.