Blow Up The City Airstrikes: Every Strike Named So Far
The description says you buy airstrikes; UPDATE 1.5 names four more. Every strike we can trace to a source, and every number we cannot.
What the game says about airstrikes
The only sentence in the developer's description that explains how Blow Up The City works is its first one: 'Blow buildings up, earn money and buy powerful airstrikes!' Read closely, it sets out a loop in three steps and stops. Destruction produces cash, cash buys strikes, and strikes are the thing worth wanting because the developer calls them powerful. Everything else in that description is an update list, an invitation to open a private server, and a request to report bugs.
That one line is also the only evidence anywhere that airstrikes are for sale. There is no shop list, no price, no unlock level, and no currency mentioned other than money. We have not played the game, so the numbers that would turn this into a buying guide do not exist yet. What does exist is a set of names, and names are what players actually type into a search box.
Every name we can trace to a source
Seven things below come from public text. Five of them sit in the UPDATE 1.5 block of the developer's own description, which is the closest thing this game has to patch notes, and we read that description from the game's Roblox page on 10 September 2026. The sixth comes from a second developer source we had not been reading: the game's own game-pass list, which names an airstrike that appears nowhere in the description at all.
- Airstrikes as a purchase — the description's first line, which is the only sentence that describes the core loop
- Nuke — the first entry under UPDATE 1.5 in the developer's own description
- Tornado — listed under UPDATE 1.5, between Improved crater scorching and Earthquake
- Earthquake — listed under UPDATE 1.5, immediately after Tornado and before Attack Heli
- Attack Heli — listed under UPDATE 1.5, the last of the four aircraft and disaster additions
- ICBM — named in the game's game-pass list rather than in UPDATE 1.5, sold at 199 Robux, and described by the developer as the airstrike 'causing the most damage'
- More cash per strike — not a strike itself, but the line that tells us a strike pays out cash when it lands
What a name in a changelog proves, and what it does not
A name in a list proves that something by that name was added. It does not tell you what the thing does, what it costs, whether you buy it or the game triggers it, how long you wait between uses, or how it compares to the strike you already own. Every one of those questions is unanswered for four of the five strike names above.
We group Tornado and Earthquake as strike options, and it is worth labelling that as our reading rather than the developer's words. The reason is position: they appear in a list whose other entries are a Nuke, an Attack Heli and a line about cash per strike. A list of airstrike additions is the most economical explanation for that group. It is still an inference, and if UPDATE 2 turns out to add weather as a separate system, this page will say so.
ICBM, the strike that is not the Nuke
The fifth strike name is not in the description. It is in the game's game-pass list, which we read on 10 September 2026: a pass called ICBM, on sale at 199 Robux, created on 23 August 2026 and last changed on 29 August 2026, with a description written by the developer that reads 'Launch an airstrike from space causing the most damage'.
Two things follow, and they are of different weights. The first is that the game has at least two strikes that are not the same thing, because ICBM is a separate product from Nuke at a separate price, which rules out reading ICBM as a marketing alias for the Nuke that the description already listed. The second is the comparative claim: the seller of the item says it causes the most damage. That is the only statement ranking any strike in this game against any other, and it comes from the party with an interest in the answer. We quote it as the developer's claim and not as a measurement, and it is still worth more than the silence we had before.
A third point is about the route rather than the effect. A game pass is a permanent unlock, so ICBM is the one strike on this page we can describe a way of getting: buying a 199 Robux pass. Whether it can also be called in with cash earned by demolition, or only with the pass, is not stated anywhere we can read, and we are not going to treat a Robux price and an in-game cash price as the same sale. What the pass list gives us here is a price and a comparative claim, not a shopping list.
What we can measure ourselves
There is one thing on this site that reprinting a description cannot give you: our own counting of how many people are in the game. On 9 September 2026 our collector took 72 readings, and the median was 2,355 concurrent players against a peak of 4,713. Roblox reports 2,233,545 visits in total, read on 10 September 2026. That is enough to know the game is being played at a scale worth writing about.
It tells you nothing whatsoever about airstrikes, and we are not going to dress it up as though it did. Our advantage over a static wiki is player counts, not mechanics. Mechanic pages like this one run on the developer's text and on what we can see in the official images, and where those run out we say so.
How we would test a strike ourselves
If we ever get access to the game, the test is short and cheap, and it is worth writing down now so that the results would be comparable between strikes rather than a set of impressions. Record the price, then the cash total immediately before and immediately after one use on an empty street, then again on a dense block. The gap between those two payouts measures whether a strike's value is in its blast or in what the blast hits, and it is the single number that would turn this page from a list of names into a buying guide.
Then repeat it once to check the payout is stable, and destroy one building with the cheapest strike available to see how long the city takes to come back, if it comes back at all. Four numbers, one session. Until somebody collects them, every ranking of these four things is a ranking of adjectives, including any ranking we might be tempted to write.
Why four names is already something
A list of four names is a thin thing for a wiki to hold, and it is not nothing either. Players search for names, not for mechanics: somebody who has seen a Nuke mentioned will type the word Nuke long before they type anything about blast radius. The job this page can do today is make each of those four words land somewhere honest, so that a person arriving from a search finds a page that tells them what is known and what is not rather than a page that describes a generic airstrike system and hopes nobody checks.
What we have not checked
We have not played Blow Up The City. We have not called in a strike, opened the purchase menu, or watched what any of these four does to a street. We have not found footage that shows the shopping flow either. Every in-game price, cooldown, radius, damage figure and unlock condition on this page is absent rather than estimated, with one exception that is worth stating precisely: the ICBM carries a price of 199 Robux because it is sold as a game pass, and that is a Roblox price rather than the cost of calling a strike in. Nothing here will be filled in until we can point at a source for it.
Related
Frequently asked
How do you get airstrikes in Blow Up The City?
You buy them with money earned by destroying buildings. The description's first line names cash as the route to a strike and names no other, so there is no published evidence of a free starting strike or a daily allowance. One strike is also sold directly for Robux: an ICBM costs 199 as a game pass, read on 10 September 2026, which is a separate purchase route rather than an in-game price.
How many airstrikes does Blow Up The City have?
At least five are named: Nuke, Tornado, Earthquake, Attack Heli and ICBM. Four sit in the UPDATE 1.5 list, which describes a single update, and the fifth is named in the game's game-pass list, so the total could be higher than five.
What is the most powerful airstrike in Blow Up The City?
The only comparative claim the developer has published is attached to the ICBM, whose pass description reads 'Launch an airstrike from space causing the most damage'. That is the seller's own line and we have not measured it. We will not rank strikes we have never seen used, and no damage, cost or area figure exists for any of them.