Blow Up The City Strike List: Every Name the Developer Published
Every entry the developer has named for this game, in one filterable table, from the two places they have named anything. The middle column quotes the developer's own words as written: the entries under UPDATE 1.5 in the game's description, and the entries in the game's game-pass list. Both were read on 10 September 2026. The two columns after it record what that wording supports and what it does not. Nothing here is ranked, because no damage or blast figure is published for any entry; the one comparative claim the developer has made is quoted where it sits rather than turned into an order. Earlier updates, if they named anything, are not visible to us: Roblox keeps one current description and overwrites the timestamp rather than archiving what changed.
| Entry | The developer's own words | What we can confirm | What we still do not know |
|---|---|---|---|
| Nuke | Nuke — the first of the eight entries under UPDATE 1.5 | The developer listed it, and that entry is the whole of the public record for the Nuke itself. We used to end that sentence by saying no Roblox endpoint reports airstrikes; that was wrong, and this table is where we can show why. Roblox's game-pass list does name one airstrike, the ICBM, which we read on 10 September 2026, so airstrikes are reported by an API after all — just not this one. | In-game price, blast radius, damage, cooldown, and whether it is bought once or paid for on each use. One thing has narrowed and it is not in the Nuke's favour: the developer's own copy for the ICBM calls that strike the one causing the most damage, which is a comparison made by the seller and not a figure. It leaves the Nuke second in the developer's own words with nothing published that puts it first. |
| 8 new buildings + 2 bridges | 8 new buildings + 2 bridges — the second entry, and the only count the game has ever attached to its own content | How many were added in that update, and that bridges are treated as separate structures from buildings. Both are the developer's own numbers. | How many buildings or bridges the city contains in total. An addition is not a total, and UPDATE 1.5 does not say which it is for the bridges. |
| Working train | Working train — the third entry, two words long | A train exists and works. The word working is doing the interesting work in that entry: it implies something that had to be made functional rather than merely placed. | Route, speed, whether it can be boarded, whether it carries anything, whether it can be derailed, and whether it survives a strike on the track ahead. No official image shows a train or a rail line. |
| Improved crater scorching | Improved crater scorching — the fourth entry, and the only improvement rather than an addition | Ground damage already existed before UPDATE 1.5 and this update changed it. It is the only published hint that the world keeps a mark of where a strike landed. | Whether the ground geometry deforms or a texture is laid over flat terrain, how long a mark lasts, whether a rebuilt building erases it, and what improved actually changed. |
| Tornado | Tornado — the fifth entry, between improved crater scorching and Earthquake | The word appears in the developer's own list, which is the whole of the public record. Nothing else on this site rests on more than that sentence. | Whether it is bought, triggered by the game or scripted; its size, duration and path; and whether it damages buildings or only moves the camera. |
| Earthquake | Earthquake — the sixth entry, immediately after Tornado | The word appears in the developer's own list. Its position next to Tornado is the only reason we read the two as a pair. | Everything the Tornado row lists, plus one question of its own: in a shared server, which player gets paid for destruction an unaimed event caused. |
| Attack Heli | Attack Heli — the seventh entry, named after a machine rather than an effect | The word appears, written in the developer's own shorthand rather than as a formal name. Every aircraft identifiable in the official images is fixed-wing. The game does sell one aircraft you control — an AC-130 gunship at 149 Robux, read from the game-pass list on 10 September 2026 — so this is a game with a player-flown aircraft in it, just not a confirmed helicopter. | Whether this one is player-flown or automated, its price, whether it can be shot down, whether it carries passengers, and how many can be in the air at once. The AC-130 next door does not answer any of those, because a different aircraft being flown by a player says nothing about whether this one is. |
| ICBM | ICBM — named in the game's game-pass list rather than in UPDATE 1.5, whose description reads 'Launch an airstrike from space causing the most damage' | The pass exists, it is on sale at 199 Robux, it was created on 23 August 2026 and last changed on 29 August 2026, all read on 10 September 2026. It is a strike that is not the Nuke, which this game's record had not shown before: a separate product at a separate price is not an alias. Its description is the only comparative statement about any strike in this game. | Whether the in-game cost of calling it in is anything like the 199 Robux the pass costs, whether the pass is the only way to get it, what the claim of the most damage is measured against, and what the damage actually is. A permanent unlock and a price per use are different sales and the pass list only shows one of them. |
| AC-130 | AC-130 — named in the game's game-pass list, whose description reads 'Take control of the AC-130 gunship and shoot 30MM rounds!' | The pass exists and is on sale at 149 Robux, created on 20 August 2026 and last changed on 29 August 2026, read on 10 September 2026. This is the first aircraft in the game we can say a player controls, and the first weapon here with a calibre attached to it in writing. It is sold as a permanent unlock rather than a per-use strike, which is a second purchasing model in a game whose description only implies one. | How the gunship is controlled, how long it stays in the air, whether other players can shoot it down, whether 30MM rounds are what the game calls them, and what any of it costs in in-game cash. We have not bought the pass, so everything past its own description is unread. |
| More cash per strike | More cash per strike — the eighth and last entry, and the only balance change this game has published in words | The payout per strike was raised, and the wording attaches the money to a strike rather than to a building. It is the only economy statement in the description, and the pass list now uses the same unit twice — X2 Cash doubles your cash per strike for 99 Robux and Unlimited Cash removes the need for it at 320 — which makes per strike the developer's own term for the payout rather than a one-off phrase. | By how much, from what previous value, and on what date. The entry carries no figure, and the update list has no date of its own. A pass that doubles a payout tells us the value can be multiplied; it does not tell us the value. |
How to read this table
Rows come from two developer sources and each one says which. Eight entries are quoted from the UPDATE 1.5 block of the game's description, in the order and the shorthand the developer wrote them; two more, ICBM and AC-130, are quoted from the game's game-pass list, because that list names two things the description never mentions. The two zeroes in the panel above are the finding, not a gap in the page: no in-game price is published for anything here, and no damage or blast figure is published for any strike. The five Robux prices belong to the passes, which is a different kind of number, and they are counted separately so that the two are never added up together.
Frequently asked
How many airstrikes does Blow Up The City have?
Five are named: Nuke, Tornado, Earthquake, Attack Heli and ICBM. Four sit in the UPDATE 1.5 list, which describes a single update, and the fifth is named in the game's game-pass list, so the total could be higher than five.
Which Blow Up The City strike does the most damage?
The only answer published anywhere is the developer's own, and it is attached to the ICBM: its pass description reads 'Launch an airstrike from space causing the most damage', read on 10 September 2026. That is a selling line from the party selling it and we have not measured it, so we quote it as their claim rather than as our finding. No damage figure is published for any strike.
Does Blow Up The City have a nuke?
Yes, according to the developer's own UPDATE 1.5 list, read on 10 September 2026. No price, effect, cooldown or unlock condition is published for it, and it is no longer the only strike named in more than one developer source: the ICBM is named in the game-pass list at 199 Robux.
What does the working train do in Blow Up The City?
Not published. The entry is two words long, and nothing says whether the train carries players, moves cargo, or simply travels through the city as moving scenery.