Blow Up The City: What Is Still Unconfirmed
The ledger of what no source we can read answers yet: the Saturday update, strike prices, the train, whether craters last, and the holes in our own record.
The dated promise
The developer's description contains a line that is unusual in a store page: a specific, checkable promise. It reads 'UPDATE 2 - COMING THIS SATURDAY!'. We read the description on 10 September 2026, which was a Thursday, and that makes the Saturday in question 12 September.
Two things can happen and we are ready for both. If an update ships, our update log will record the date Roblox reports and our description reading will show what the developer wrote about it. If nothing ships, the promise becomes the more interesting fact, because a store page that keeps advertising an update that has not arrived is telling you something about the state of the project. We are not predicting which one it is, and this site will not announce an update that has not happened.
Mechanics that are named but never described
These are the entries in the developer's UPDATE 1.5 list that no source explains. Each one has a page on this site that records the name and the limits of the evidence rather than filling the space in.
The pattern is worth noticing: a game that lists eight additions in one sentence and describes none of them is a game whose documentation is running behind its content. That is common in early testing and it is why a wiki like this one has to be built out of names, images and patience.
- Nuke — named, unpriced, and no description of its effect
- Tornado — named, and not visible in any of the five official thumbnails we read
- Earthquake — named, with no indication of whether it is bought or triggered
- Attack Heli — named after a vehicle rather than an effect, and nothing says whether it is flown; the game does sell one player-controlled aircraft, the AC-130 at 149 Robux, but that is a different vehicle and it does not settle this one
- Working train — two words, and no statement of what it carries or whether it can be boarded
- Crater scorching — described as improved, with no statement of how long a mark lasts
- The 8 new buildings and 2 bridges — the only counted content in the game, and no total exists
Economy questions with no source at all
The economy is still the largest blank area on this site, because the game describes its loop in one sentence and publishes no cash figure inside it. One item has moved off this list rather than onto it: the game-pass list, read on 10 September 2026, prices five passes in Robux from 94 to 320, and one of them is an airstrike. Those are shop prices rather than payouts, so they answer what things cost in Robux and nothing at all about what a strike earns. Everything below would still be answered by ten minutes in the purchase menu, and nothing below is answered anywhere public that we have found.
One of these matters more than the others to how the game plays, and it is the respawn question. If destroyed buildings come back, a server is a renewable sandbox. If they do not, then the city in a server is a shared and finite resource, and the eight players in it are in a slow race with each other. Nothing published tells us which game this is.
- The price of each strike, and whether strikes unlock in an order or all at once
- Whether cash is paid to the player who called the strike in or shared by the server
- Whether cash survives leaving and rejoining, or dies with the session
- Whether destroyed buildings respawn, and if so on what timer
- Whether any strike costs more than it earns, which would make the loop a trade rather than a ladder
Gaps on our side rather than the developer's
A wiki that lists only the other party's blanks is doing half the job. These are ours, and they are the reason some pages here are shorter than they could be.
The first one is the significant one. We began sampling this game on 9 September 2026, three weeks after it launched, so the earliest and often most interesting part of its life is simply absent from our record. We say so on every page that uses those numbers rather than quietly presenting a two-day window as the game's history.
- No player-count history before 9 September 2026, and none recoverable
- Only 8 samples held for 10 September 2026 when this page was written
- No badges to track, so no award counts and no progression ladder; the game-pass list is a partial substitute for finding mechanics but no substitute at all for measuring how many players reach one
- No in-game interface screenshots, only the store art the developer publishes
- No gameplay: nobody on this project has played the game
- No video survey for this game, so we cannot tell you what the community has already demonstrated
- No developer-product check: Roblox's other monetisation route, for one-off purchases rather than permanent unlocks, has not been queried for this game, so single-purchase items remain possible
How an item leaves this page
Each entry above has an exit condition, and writing those down is what stops this page from becoming a permanent excuse. A price list in the description retires every economy question at once, and the game-pass list has already retired the part of it about what things cost in Robux while leaving the part about payouts untouched. A single badge retires the progression question and creates a ladder in its place. One recorded session that answers the respawn question retires the most consequential item on the list. If UPDATE 2 arrives with any detail attached, several of these leave on the same day, and what replaces them will be a table with a source column rather than a paragraph of apology.
How this page changes, and what we have not checked
Each item above moves out of this list the moment it has a source, and it moves into a table somewhere else on the site tagged with where the answer came from. Our bar for a claim is either two independent sources or one measurable source such as Roblox's own API, and a single player account gets published with that label attached rather than as a fact.
What we have not checked is a long list of our own: we have not played the game, we have not watched community footage of it, we have not read the developer's group posts in full, we have not opened a private server, and we have not read a single player review. Some of those would answer several items above in an afternoon, and we would rather name them than leave the impression that the blanks are unfillable.
Related
Frequently asked
Why does this page list things you do not know?
Because the alternative is inventing them. Every other page on this site traces its claims to a source, and this page is the honest record of the ones that have no source yet.
When is UPDATE 2 coming to Blow Up The City?
The description says 'UPDATE 2 - COMING THIS SATURDAY' and we read that on 10 September 2026, a Thursday, which points at Saturday 12 September. We are not asserting that it shipped or that it will.
What is the biggest gap in this site's data?
Our player-count record begins on 9 September 2026, three weeks after the game launched on 19 August. Those three weeks are missing, cannot be reconstructed, and no amount of new sampling brings them back.