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Why Blow Up The City Sits at 80.65 Percent

2,222 votes and an 80.65 percent positive share, read on 10 September 2026. What the number is, what the 430 dislikes are not, and the part of the picture we cannot see.

The number and its parts

Roblox reports this game at 80.65 percent positive from 2,222 votes, read on 10 September 2026. The percentage is Roblox's own figure; the votes endpoint also reports the split behind it directly, and that reads 1,792 up against 430 down on the same day. The two published numbers agree exactly, since 1,792 out of a total of 2,222 is 80.65 percent, which is the kind of cross-check that tells you a figure has been read rather than estimated.

We show both because a percentage hides how many people are behind it, and 430 is a real count of real people rather than a rounding error. Both figures move as votes accumulate, so everything here is a reading with a date on it rather than a property of the game.

The one comparison we can make honestly

The only comparison we are entitled to make is with our own record. This project covers three Roblox games, and the other two sit at roughly 88 percent and 93 percent. Blow Up The City is the lowest of the three, and it is the one whose own description admits it is in early testing.

That is a comparison inside our own data rather than a verdict. A rating spread across three games tells you that this one is received less warmly than those two, and nothing about why. We are not going to import an explanation from genre, size or age, because we would be making it up.

What the description adds, and what it does not

The developer's description ends with a sentence that is relevant context: 'The game is in early testing, so please report any bugs or glitches you find.' That tells us the developer expects problems and is asking for them to be reported. It is the most plausible context for a mixed reception in a game three weeks old.

Plausible context is not a cause, and we want to draw that line clearly. We have not read the reviews, so we cannot tell you whether the dislikes are about bugs, about balance, about the price of strikes, about the cash payout change in UPDATE 1.5, about the eight-player cap, or about something entirely unrelated. Any of those could be true and none of them is established by the number 430.

What a Roblox rating actually measures

It is the share of votes that are positive, and the votes are cast by whoever chooses to cast them. It is not a review score, it is not weighted by how long somebody played, and it does not distinguish between a player with two hours in the game and a player who joined once. That makes it a useful signal at the extremes and a noisy one in the middle, where this game sits.

The practical advice is to read it as a shape rather than a grade. Eight in ten voters liked it enough to say so, which for a game in early testing is not a disaster, and one in five did not, which is not nothing. Both halves of that sentence are in the data, and pages that quote only one of them are choosing a story over a measurement.

What we would need in order to explain the split

A number without a reason is easy to report and hard to use, so here is the shortest list of things that would turn 430 down-votes into an explanation. The text of the reviews, which is public on the game's page and which we have not read. The dates of the votes, which would show whether the split is a reaction to one update in particular. The breakdown by platform, which would say whether one kind of device is having a worse time than another. And the rating's path across the game's three weeks, which needs readings nobody took.

We hold one reading and one percentage. The rest of this section is a description of evidence we do not have, and it is the difference between this page and one that says players are unhappy without checking what they are unhappy about.

Why our comparison stays inside our own project

There is a version of this page that compares 80.65 percent against the average Roblox game rating. We are not writing it, because we do not hold a platform-wide measurement and quoting one from another source would mean printing a number we did not take. What we can do is compare this game against the other games this project samples on the same day with the same method, and that comparison says this one sits lowest of the three. It is a narrower claim than a platform ranking, and it is one we can defend line by line.

What we have not checked

We have not read a single review of this game, and we have not played it, so we cannot describe the experience the dislikes are reacting to. We do not know how the rating has moved over time, whether it fell after UPDATE 1.5, or whether it has been stable since launch. We have not looked at how the votes are distributed by platform or by region. And we have not checked whether the same accounts vote more than once, which is a question about Roblox's system rather than about this game.

Related

Blow Up The City Player Count: What Our Own Samples ShowOur collector samples this game every five minutes. Two days of medians and peaks, the arithmetic they support, and the three weeks of history we simply do not have.Blow Up The City Private Servers: What the 8 Player Cap MeansThe description offers a free private server and Roblox caps a server at 8 players. What each of those facts is, where each came from, and why they are not the same thing.Blow Up The City: What Is Still UnconfirmedThe ledger of what no source we can read answers yet: the Saturday update, strike prices, the train, whether craters last, and the holes in our own record.

Frequently asked

What is the Blow Up The City rating on Roblox?

80.65 percent positive from 2,222 votes, read on 10 September 2026. Roblox's votes endpoint reports the split directly as 1,792 up against 430 down, and that agrees exactly with the percentage.

Why does Blow Up The City have so many dislikes?

We do not know. The game's own description says it is in early testing and asks players to report bugs, which is context rather than a cause, and we have not read the reviews themselves.

Is an 80 percent rating bad for a Roblox game?

It is the lowest of the three Roblox games this project covers, where the others sit around 88 and 93 percent. Whether that matters depends on what you want from the game rather than on the number.

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